SPACE BLASTARD
v315

mode

players

you (orange) + 1 ai

opponent

board

start layout
expansion tiles
choose from 3
death stars & weapons
tiles-left viewer
chess clock

online · phone to phone

play with friends on their own phones
game lobby
share the code

room code

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your name

your colour

players

waiting for the host to start…
join game
enter the room code
player 1 to play
space blastard

HOW TO PLAY

space blastard

the goal

Build a space station out of tiles. Drop your crew onto stations, corridors and planet surfaces to claim them. When something is finished, whoever has the most crew on it scores the points. Most points when the tiles run out wins.

your turn

1. You get one tile. Tap a glowing spot to place it — its edges (corridors, hull, open space) must match the tiles it touches. Pinch to zoom, drag to pan.

2. Then you may place one crew on the tile you just laid — on a corridor, a station section, or the planet surface. Or tap skip crew.

place here + a crew

stations (hull)

Grey hull sections join up into a station. A station is complete when its walls fully close with no open side.

Scores 2 points per tile while the game is on (1 point per tile if still unfinished at the end).

When it completes, the crew on it come back to you to use again.

gold stars (shields)

Some hull tiles carry a glowing gold star. Each one is worth an extra tile's worth of points — but only if you finish the station.

Leave a station unfinished and its stars count for nothing at the end. Close it up and you bank every star inside it. Worth racing to complete a star-heavy ship.

Launchpads work the same way — each one is worth an extra tile's worth of points, but only if you finish the station it's on.

corridors (roads)

The blue glowing lines are corridors. One is complete when both ends close off (at a station, a junction, or a dead-end cap).

Scores 1 point per tile it spans. Crew come back when it completes.

planets & the reactor

A crew on a planet (or the green reactor at the centre) is a lookout. It scores 1 point for its own tile plus 1 for each of the 8 tiles around it — so a planet boxed in on all sides is worth a full 9.

Surrounded planets score and come home during play; the rest score at the end.

fields (planet surface)

Lay a crew flat on the open surface and it farms that whole connected sector for the rest of the game — it never comes back.

At the end it scores 3 points for every completed station the field touches.

A tile can be split into more than one field; your crew only claims the patch it sits in.

crew & captains

You start with 7 crew and 1 captain. A captain counts as two crew for deciding who controls a station, corridor or field — handy for taking something off an opponent.

If two players tie for control, both score the full points.

You also have 1 king: place it on one of your structures and, whenever you extend that same structure, you get an extra tile that turn.

death star

Get a planet completely surrounded (all 8 tiles) while your crew is on it and it becomes a Death Star. It charges up one notch each time a tile is placed.

Once fully charged, tap it to fire — every tile lights up red as a target. Tap one to destroy it and remove it from the board. Tap the glowing weapon itself (marked tap to cancel) to back out. It's a one-shot — once fired it burns out for good.

loop weapon

Close a corridor into a tight square loop of 4 tiles with your crew on it and a one-shot weapon starts forming in the middle. Like a Death Star it charges up over 10 tile placements before it can fire.

Once charged, fire it like a Death Star — destroy any one tile, anywhere — then it burns out. Same tap to cancel if you change your mind.

the edge

The faint outline around the station shows where it ends and empty space begins — handy for spotting where you can still build.

WHO GOES FIRST?

spinning…
tap a glowing cell to place the tile
· pinch / scroll to zoom · drag to pan ·
tap the glowing tile to place a crew — or skip
game over
view board
results
71 tiles left